Mono provides two mechanisms to draw. Photosign 2 1 4 – batch watermark. The first exposes the Microsoft System.Drawing API and the second exposes the Cairo API:
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- System.Drawing
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System.Drawing
Sandvox 2 8 9. The System.Drawing implementation in Mono is designed to be compatible with the Microsoft API. The imaging model is very similar to the PDF 1.4 composition-based imaging model.
Monodraw 1 2 1/2
Our implementation is a C# wrapper around the GDI+ C API (also called the “GDI+ Flat API”). This means that the C# code is the same for Windows and UNIX systems. The following graph explains the situation:
In Windows Mono uses the GDI+ library that is included with the operating system (
GDIPLUS.DLL
, while in UNIX we provide an implementation of this API in the libgdiplus.so
shared library. Our libgdiplus has the same C Flat API as the GDIPLUS.DLL
. The C# code that implement System.Drawing is the same for Windows and UNIX builds. Since this is an implementation of an existing Microsoft API no architectural changes go here. Seasonality core 2 6 1st.Our implementation currently exposes the 1.1 and 2.0 APIs, with a few limitations from the underlying GDI+ implementation. The details are tracked on the GDI+ todo page.
Mono.Cairo
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Cairo is a low-level 2D vector drawing library. Various rendering backends (XRender, Win32) are already supported and more (ie. glitz – OpenGL hardware accelerated backend) are on the way. The Mono.Cairo.dll assembly exposes the Cairo API to managed applications. The mapping is a pretty straightforward one, and the programming model is very close to the OpenGL model (although much simpler).
Information, tutorials, and examples can be found on the Mono.Cairo page.